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    iOS开发之触摸事件以及手势

    2018-04-06 10:41:24 次阅读 稿源:互联网
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    iOS中的事件分为三类:触摸事件、加速计事件、远程控制事件。只有继承了UIResponder的对象才能接收并处理事件,称之为“响应者对象”。UIApplication、UIViewController、UIView都继承自UIResponder。UIResponder内部提供的方法来处理事件:

    触摸事件:touchesBegan、touchesMoved、touchesEnded、touchesCancelled

    加速计事件:motionBegan、motionEnded、motionCancelled

    远程控制事件:remoteControlReceivedWithEvent

    UIVeiw的触摸事件处理过程:

    /** * 当手指开始触摸view时调用 * * @param touches <#touches description#> * @param event  <#event description#> */- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {     NSLog(@"%s",__func__);} /** * 当手指在view上移动时调用 * * @param touches <#touches description#> * @param event  <#event description#> */- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {  NSLog(@"%s",__func__);} /** * 当手指离开view时调用 * * @param touches <#touches description#> * @param event  <#event description#> */- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {     NSLog(@"%s",__func__);} /** * 当触摸事件被系统事件打断时调用 * * @param touches <#touches description#> * @param event  <#event description#> */- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {     NSLog(@"%s",__func__);}

    一次触摸动作必然会调用touchesBeagn、touchesMoved和touchesEnded这三个方法。

    说到这几个触摸方法,首先要知道UITouch这个对象。当一根手指触摸屏幕时就会产生一个与之关联的UITouch对象,一根手指对应一个UITouch对象。这个对象里面保存着这次触摸的信息,比如触摸的位置,时间,阶段等,当手指移动时,系统会更新同一个UITouch对象。使其能一直保存该手指所在的触摸位置信息。当手指离开屏幕时,系统会销毁对应的UITouch对象。

    @interface UITouch : NSObject @property(nonatomic,readonly) NSTimeInterval   timestamp;@property(nonatomic,readonly) UITouchPhase    phase;@property(nonatomic,readonly) NSUInteger     tapCount;  // touch down within a certain point within a certain amount of time // majorRadius and majorRadiusTolerance are in points// The majorRadius will be accurate +/- the majorRadiusTolerance@property(nonatomic,readonly) CGFloat majorRadius NS_AVAILABLE_IOS(8_0);@property(nonatomic,readonly) CGFloat majorRadiusTolerance NS_AVAILABLE_IOS(8_0); @property(nullable,nonatomic,readonly,strong) UIWindow            *window;@property(nullable,nonatomic,readonly,strong) UIView             *view;@property(nullable,nonatomic,readonly,copy)  NSArray <UIGestureRecognizer *> *gestureRecognizers NS_AVAILABLE_IOS(3_2); //获取当前位置- (CGPoint)locationInView:(nullable UIView *)view;//获取上一个触摸点的位置- (CGPoint)previousLocationInView:(nullable UIView *)view; // Force of the touch, where 1.0 represents the force of an average touch@property(nonatomic,readonly) CGFloat force NS_AVAILABLE_IOS(9_0);// Maximum possible force with this input mechanism@property(nonatomic,readonly) CGFloat maximumPossibleForce NS_AVAILABLE_IOS(9_0); @end

    eg:让一个view随着手指的移动而移动

    /** * 当手指在view上移动时调用 * * @param touches <#touches description#> * @param event  <#event description#> */- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {  NSLog(@"%s",__func__);     //获取UITouch对象  UITouch *touch = [touches anyObject];     //获取当前点的位置  CGPoint curP = [touch locationInView:self];     //获取上一个点的位置  CGPoint preP = [touch previousLocationInView:self];     //计算x的偏移量  CGFloat offsetX = curP.x - preP.x;     //计算y的偏移量  CGFloat offsetY = curP.y = preP.y;     //修改view的位置  self.transform = CGAffineTransformTranslate(self.transform, offsetX, offsetY);}

    就是根据UITouch对象中保存的位置信息来实现的。

    事件的产生和传递:

    当触摸事件产生后,系统会将该事件添加到一个由UIApplication管理的事件队列中去。UIApplication会从队列中取出最前面的事件,发送给应用程序的主窗口的处理。主窗口会在视图层次结构中,找一个最合适的视图并调用touches方法来处理触摸事件。触摸事件的传递是从父控件传递到子控件。如果父控件不能接收到触摸事件,那么子控件就不可能 接收到触摸事件。

    如何找到最合适的控件来处理事件?首先判断自己是否能接收触摸事件?触摸点是否在自己身上?从后往前遍历子控件,重复之前的两个步骤,如果没有符合条件的子控件,那么就自己最合适处理。

    控件用hitTest:withEvent:方法来寻找最合适的view,用pointInside这个方法判断这个点在不在方法调用者即控件身上。

    hitTest方法的底层实现:

    - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {     //判断当前控件是否能接收触摸事件  if (self.userInteractionEnabled == NO || self.hidden == YES || self.alpha <= 0.01) {    return nil;  }     //判断触摸点是否在当前控件上  if ([self pointInside:point withEvent:event] == NO) {    return nil;  }     //从后往前遍历自己的子控件  NSInteger count = self.subviews.count;  for (NSInteger i = count - 1; i >= 0; i--) {    UIView *childView = self.subviews[i];         //把当前控件上的坐标系转换成子控件上的坐标系    CGPoint childPoint = [self convertPoint:point toView:childView];         //递归调用hitTest方法寻找最合适的view    UIView *fitView = [childView hitTest:childPoint withEvent:event];         if (fitView) {      return fitView;    }  }     //循环结束,没有比自己更合适的view,返回自己  return self;   }

    然而使用touches方法监听触摸事件是有缺点的,比如要自定义view,所以iOS3.2之后苹果推出了手势识别功能UIGestureRecognizer。UIGestureRecognizer是一个抽象类,它的子类才能处理具体的某个手势。

    具体有以下几种手势:

    //点按手势//  UITapGestureRecognizer *tap = [UITapGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#>     //长按手势 默认是触发两次//  UILongPressGestureRecognizer *longP = [UILongPressGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#>     //轻扫手势 默认方向是往右//  UISwipeGestureRecognizer *swipe = [UISwipeGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#>     //旋转手势//  UIRotationGestureRecognizer *rotation = [UIRotationGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#>   //捏合手势//  UIPinchGestureRecognizer *pinch = [UIPinchGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#>     //拖拽手势//  UIPanGestureRecognizer *pan = [UIPanGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#>

    实际运用:

    @interface ViewController ()<UIGestureRecognizerDelegate>@property (weak, nonatomic) IBOutlet UIImageView *imageView; @end @implementation ViewController - (void)viewDidLoad {  [super viewDidLoad];   [self setUpPinch];     [self setUpRotation];   [self setUpPan];   }#pragma mark - 手势代理方法// 是否允许开始触发手势//- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer//{//  return NO;//} // 是否允许同时支持多个手势,默认是不支持多个手势// 返回yes表示支持多个手势- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer{  return YES;} // 是否允许接收手指的触摸点//- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch{//  // 获取当前的触摸点//  CGPoint curP = [touch locationInView:self.imageView];//  //  if (curP.x < self.imageView.bounds.size.width * 0.5) {//    return NO;//  }else{//    return YES;//  }//}  #pragma mark - 点按手势 - (void)setUpTap{  // 创建点按手势  UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tap:)];     tap.delegate = self;     [_imageView addGestureRecognizer:tap];} - (void)tap:(UITapGestureRecognizer *)tap{  NSLog(@"%s",__func__);} #pragma mark - 长按手势// 默认会触发两次- (void)setUpLongPress{  UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPress:)];     [self.imageView addGestureRecognizer:longPress];}  - (void)longPress:(UILongPressGestureRecognizer *)longPress{     if (longPress.state == UIGestureRecognizerStateBegan) {         NSLog(@"%s",__func__);  }} #pragma mark - 轻扫- (void)setUpSwipe{  // 默认轻扫的方向是往右  UISwipeGestureRecognizer *swipe = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipe)];     swipe.direction = UISwipeGestureRecognizerDirectionUp;     [self.imageView addGestureRecognizer:swipe];     // 如果以后想要一个控件支持多个方向的轻扫,必须创建多个轻扫手势,一个轻扫手势只支持一个方向  // 默认轻扫的方向是往右  UISwipeGestureRecognizer *swipeDown = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipe)];     swipeDown.direction = UISwipeGestureRecognizerDirectionDown;     [self.imageView addGestureRecognizer:swipeDown];    } - (void)swipe{  NSLog(@"%s",__func__);} #pragma mark - 旋转手势- (void)setUpRotation{  UIRotationGestureRecognizer *rotation = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotation:)];  rotation.delegate = self;  [self.imageView addGestureRecognizer:rotation];} // 默认传递的旋转的角度都是相对于最开始的位置- (void)rotation:(UIRotationGestureRecognizer *)rotation{     self.imageView.transform = CGAffineTransformRotate(self.imageView.transform, rotation.rotation);     // 复位  rotation.rotation = 0;     // 获取手势旋转的角度  NSLog(@"%f",rotation.rotation);} #pragma mark - 捏合- (void)setUpPinch{  UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinch:)];  pinch.delegate = self;  [self.imageView addGestureRecognizer:pinch];} - (void)pinch:(UIPinchGestureRecognizer *)pinch{  self.imageView.transform = CGAffineTransformScale(self.imageView.transform, pinch.scale, pinch.scale);     // 复位     pinch.scale = 1;} #pragma mark - 拖拽- (void)setUpPan{  UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];        [self.imageView addGestureRecognizer:pan];} - (void)pan:(UIPanGestureRecognizer *)pan{  // 获取手势的触摸点  // CGPoint curP = [pan locationInView:self.imageView];     // 移动视图  // 获取手势的移动,也是相对于最开始的位置  CGPoint transP = [pan translationInView:self.imageView];     self.imageView.transform = CGAffineTransformTranslate(self.imageView.transform, transP.x, transP.y);     // 复位  [pan setTranslation:CGPointZero inView:self.imageView];    // NSLog(@"%@",NSStringFromCGPoint(curP));} @end

    以上就是iOS触摸事件以及手势的相关内容介绍,希望对大家学习iOS程序设计有所帮助。

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