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    基于Java回顾之网络通信的应用分析

    2018-11-14 08:49:55 次阅读 稿源:互联网
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    TCP连接

    TCP的基础是Socket,在TCP连接中,我们会使用ServerSocket和Socket,当客户端和服务器建立连接以后,剩下的基本就是对I/O的控制了。

    我们先来看一个简单的TCP通信,它分为客户端和服务器端。

    客户端代码如下:
    代码如下:

    简单的TCP客户端
     import java.net.*;
     import java.io.*;
     public class SimpleTcpClient {

         public static void main(String[] args) throws IOException
         {
             Socket socket = null;
             BufferedReader br = null;
             PrintWriter pw = null;
             BufferedReader brTemp = null;
             try
             {
                 socket = new Socket(InetAddress.getLocalHost(), 5678);
                 br = new BufferedReader(new InputStreamReader(socket.getInputStream()));
                 pw = new PrintWriter(socket.getOutputStream());
                 brTemp = new BufferedReader(new InputStreamReader(System.in));
                 while(true)
                 {
                     String line = brTemp.readLine();
                     pw.println(line);
                     pw.flush();
                     if (line.equals("end")) break;
                     System.out.println(br.readLine());
                 }
             }
             catch(Exception ex)
             {
                 System.err.println(ex.getMessage());
             }
             finally
             {
                 if (socket != null) socket.close();
                 if (br != null) br.close();
                 if (brTemp != null) brTemp.close();
                 if (pw != null) pw.close();
             }
         }
     }

    服务器端代码如下:
    代码如下:

    简单版本TCP服务器端
     import java.net.*;
     import java.io.*;
     public class SimpleTcpServer {

         public static void main(String[] args) throws IOException
         {
             ServerSocket server = null;
             Socket client = null;
             BufferedReader br = null;
             PrintWriter pw = null;
             try
             {
                 server = new ServerSocket(5678);
                 client = server.accept();
                 br = new BufferedReader(new InputStreamReader(client.getInputStream()));
                 pw = new PrintWriter(client.getOutputStream());
                 while(true)
                 {
                     String line = br.readLine();
                     pw.println("Response:" + line);
                     pw.flush();
                     if (line.equals("end")) break;
                 }
             }
             catch(Exception ex)
             {
                 System.err.println(ex.getMessage());
             }
             finally
             {
                 if (server != null) server.close();
                 if (client != null) client.close();
                 if (br != null) br.close();
                 if (pw != null) pw.close();
             }
         }
     }

    这里的服务器的功能非常简单,它接收客户端发来的消息,然后将消息“原封不动”的返回给客户端。当客户端发送“end”时,通信结束。

    上面的代码基本上勾勒了TCP通信过程中,客户端和服务器端的主要框架,我们可以发现,上述的代码中,服务器端在任何时刻,都只能处理来自客户端的一个请求,它是串行处理的,不能并行,这和我们印象里的服务器处理方式不太相同,我们可以为服务器添加多线程,当一个客户端的请求进入后,我们就创建一个线程,来处理对应的请求。

    改善后的服务器端代码如下:
    代码如下:

    多线程版本的TCP服务器端
     import java.net.*;
     import java.io.*;
     public class SmartTcpServer {
         public static void main(String[] args) throws IOException
         {
             ServerSocket server = new ServerSocket(5678);
             while(true)
             {
                 Socket client = server.accept();
                 Thread thread = new ServerThread(client);
                 thread.start();
             }
         }
     }

     class ServerThread extends Thread
     {
         private Socket socket = null;

         public ServerThread(Socket socket)
         {
             this.socket = socket;
         }

         public void run() {
             BufferedReader br = null;
             PrintWriter pw = null;
             try
             {
                 br = new BufferedReader(new InputStreamReader(socket.getInputStream()));
                 pw = new PrintWriter(socket.getOutputStream());
                 while(true)
                 {
                     String line = br.readLine();
                     pw.println("Response:" + line);
                     pw.flush();
                     if (line.equals("end")) break;
                 }
             }
             catch(Exception ex)
             {
                 System.err.println(ex.getMessage());
             }
             finally
             {
                 if (socket != null)
                     try {
                         socket.close();
                     } catch (IOException e1) {
                         e1.printStackTrace();
                     }
                 if (br != null)
                     try {
                         br.close();
                     } catch (IOException e) {
                         e.printStackTrace();
                     }
                 if (pw != null) pw.close();
             }
         }
     }

    修改后的服务器端,就可以同时处理来自客户端的多个请求了。

    在编程的过程中,我们会有“资源”的概念,例如数据库连接就是一个典型的资源,为了提升性能,我们通常不会直接销毁数据库连接,而是使用数据库连接池的方式来对多个数据库连接进行管理,已实现重用的目的。对于Socket连接来说,它也是一种资源,当我们的程序需要大量的Socket连接时,如果每个连接都需要重新建立,那么将会是一件非常没有效率的做法。

    和数据库连接池类似,我们也可以设计TCP连接池,这里的思路是我们用一个数组来维持多个Socket连接,另外一个状态数组来描述每个Socket连接是否正在使用,当程序需要Socket连接时,我们遍历状态数组,取出第一个没被使用的Socket连接,如果所有连接都在使用,抛出异常。这是一种很直观简单的“调度策略”,在很多开源或者商业的框架中(Apache/Tomcat),都会有类似的“资源池”。

    TCP连接池的代码如下:
    代码如下:

    一个简单的TCP连接池
     import java.net.*;
     import java.io.*;
     public class TcpConnectionPool {

         private InetAddress address = null;
         private int port;
         private Socket[] arrSockets = null;
         private boolean[] arrStatus = null;
         private int count;

         public TcpConnectionPool(InetAddress address, int port, int count)
         {
             this.address = address;
             this.port = port;
             this .count = count;
             arrSockets = new Socket[count];
             arrStatus = new boolean[count];

             init();
         }

         private void init()
         {
             try
             {
                 for (int i = 0; i < count; i++)
                 {
                     arrSockets[i] = new Socket(address.getHostAddress(), port);
                     arrStatus[i] = false;
                 }
             }
             catch(Exception ex)
             {
                 System.err.println(ex.getMessage());
             }
         }

         public Socket getConnection()
         {
             if (arrSockets == null) init();
             int i = 0;
             for(i = 0; i < count; i++)
             {
                 if (arrStatus[i] == false)
                 {
                     arrStatus[i] = true;
                     break;
                 }
             }
             if (i == count) throw new RuntimeException("have no connection availiable for now.");

             return arrSockets[i];
         }

         public void releaseConnection(Socket socket)
         {
             if (arrSockets == null) init();
             for (int i = 0; i < count; i++)
             {
                 if (arrSockets[i] == socket)
                 {
                     arrStatus[i] = false;
                     break;
                 }
             }
         }

         public void reBuild()
         {
             init();
         }

         public void destory()
         {
             if (arrSockets == null) return;

             for(int i = 0; i < count; i++)
             {
                 try
                 {
                     arrSockets[i].close();
                 }
                 catch(Exception ex)
                 {
                     System.err.println(ex.getMessage());
                     continue;
                 }
             }
         }
     }

    UDP连接

    UDP是一种和TCP不同的连接方式,它通常应用在对实时性要求很高,对准确定要求不高的场合,例如在线视频。UDP会有“丢包”的情况发生,在TCP中,如果Server没有启动,Client发消息时,会报出异常,但对UDP来说,不会产生任何异常。

    UDP通信使用的两个类时DatagramSocket和DatagramPacket,后者存放了通信的内容。

    下面是一个简单的UDP通信例子,同TCP一样,也分为Client和Server两部分,Client端代码如下:
    代码如下:

    UDP通信客户端
     import java.net.*;
     import java.io.*;
     public class UdpClient {

         public static void main(String[] args)
         {
             try
             {
                 InetAddress host = InetAddress.getLocalHost();
                 int port = 5678;
                 BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
                 while(true)
                 {
                     String line = br.readLine();
                     byte[] message = line.getBytes();
                     DatagramPacket packet = new DatagramPacket(message, message.length, host, port);
                     DatagramSocket socket = new DatagramSocket();
                     socket.send(packet);
                     socket.close();
                     if (line.equals("end")) break;
                 }
                 br.close();
             }
             catch(Exception ex)
             {
                 System.err.println(ex.getMessage());
             }
         }
     }

    Server端代码如下:
    代码如下:

    UDP通信服务器端
     import java.net.*;
     import java.io.*;
     public class UdpServer {

         public static void main(String[] args)
         {
             try
             {
                 int port = 5678;
                 DatagramSocket dsSocket = new DatagramSocket(port);
                 byte[] buffer = new byte[1024];
                 DatagramPacket packet = new DatagramPacket(buffer, buffer.length);
                 while(true)
                 {
                     dsSocket.receive(packet);
                     String message = new String(buffer, 0, packet.getLength());
                     System.out.println(packet.getAddress().getHostName() + ":" + message);
                     if (message.equals("end")) break;
                     packet.setLength(buffer.length);
                 }
                 dsSocket.close();
             }
             catch(Exception ex)
             {
                 System.err.println(ex.getMessage());
             }
         }
     }

    这里,我们也假设和TCP一样,当Client发出“end”消息时,认为通信结束,但其实这样的设计不是必要的,Client端可以随时断开,并不需要关心Server端状态。
    多播(Multicast)

    多播采用和UDP类似的方式,它会使用D类IP地址和标准的UDP端口号,D类IP地址是指224.0.0.0到239.255.255.255之间的地址,不包括224.0.0.0。

    多播会使用到的类是MulticastSocket,它有两个方法需要关注:joinGroup和leaveGroup。

    下面是一个多播的例子,Client端代码如下:
    代码如下:

    多播通信客户端
     import java.net.*;
     import java.io.*;
     public class MulticastClient {

         public static void main(String[] args)
         {
             BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
             try
             {
                 InetAddress address = InetAddress.getByName("230.0.0.1");
                 int port = 5678;
                 while(true)
                 {
                     String line = br.readLine();
                     byte[] message = line.getBytes();
                     DatagramPacket packet = new DatagramPacket(message, message.length, address, port);
                     MulticastSocket multicastSocket = new MulticastSocket();
                     multicastSocket.send(packet);
                     if (line.equals("end")) break;
                 }
                 br.close();
             }
             catch(Exception ex)
             {
                 System.err.println(ex.getMessage());
             }
         }
     }

    服务器端代码如下:
    代码如下:

    多播通信服务器端
     import java.net.*;
     import java.io.*;
     public class MulticastServer {

         public static void main(String[] args)
         {
             int port = 5678;
             try
             {
                 MulticastSocket multicastSocket = new MulticastSocket(port);
                 InetAddress address = InetAddress.getByName("230.0.0.1");
                 multicastSocket.joinGroup(address);
                 byte[] buffer = new byte[1024];
                 DatagramPacket packet = new DatagramPacket(buffer, buffer.length);
                 while(true)
                 {
                     multicastSocket.receive(packet);
                     String message = new String(buffer, packet.getLength());
                     System.out.println(packet.getAddress().getHostName() + ":" + message);
                     if (message.equals("end")) break;
                     packet.setLength(buffer.length);
                 }
                 multicastSocket.close();
             }
             catch(Exception ex)
             {
                 System.err.println(ex.getMessage());
             }
         }
     }

    NIO(New IO)

    NIO是JDK1.4引入的一套新的IO API,它在缓冲区管理、网络通信、文件存取以及字符集操作方面有了新的设计。对于网络通信来说,NIO使用了缓冲区和通道的概念。

    下面是一个NIO的例子,和我们上面提到的代码风格有很大的不同。
    代码如下:

    NIO例子
     import java.io.*;
     import java.nio.*;
     import java.nio.channels.*;
     import java.nio.charset.*;
     import java.net.*;
     public class NewIOSample {

         public static void main(String[] args)
         {
             String host="127.0.0.1";
             int port = 5678;
             SocketChannel channel = null;
             try
             {
                 InetSocketAddress address = new InetSocketAddress(host,port);
                 Charset charset = Charset.forName("UTF-8");
                 CharsetDecoder decoder = charset.newDecoder();
                 CharsetEncoder encoder = charset.newEncoder();

                 ByteBuffer buffer = ByteBuffer.allocate(1024);
                 CharBuffer charBuffer = CharBuffer.allocate(1024);

                 channel = SocketChannel.open();
                 channel.connect(address);

                 String request = "GET / /r/n/r/n";
                 channel.write(encoder.encode(CharBuffer.wrap(request)));

                 while((channel.read(buffer)) != -1)
                 {
                     buffer.flip();
                     decoder.decode(buffer, charBuffer, false);
                     charBuffer.flip();
                     System.out.println(charBuffer);
                     buffer.clear();
                     charBuffer.clear();
                 }
             }
             catch(Exception ex)
             {
                 System.err.println(ex.getMessage());
             }
             finally
             {
                 if (channel != null)
                     try {
                         channel.close();
                     } catch (IOException e) {
                         // TODO Auto-generated catch block
                         e.printStackTrace();
                     }
             }
         }
     }

    上述代码会试图访问一个本地的网址,然后将其内容打印出来。

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