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    javascript数字抽奖游戏实现方法

    2018-04-07 07:49:45 次阅读 稿源:互联网
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    本文实例讲述了JS数字抽奖游戏实现方法。分享给大家供大家参考。具体实现方法如下:

    <!doctype html><html><head><meta charset="utf-8"><title>新年网页抽奖程序</title><style type="text/css">* {margin:0; padding:0;}ul,li {list-style-type:none;}body {overflow:hidden;}#back {width:100%; height:100%;background:#f5f5f5; position:absolute; z-index:1;}#box {width:360px; height:100px;position:absolute; z-index:3; top:50%; left:50%;margin-top:-50px; margin-left:-180px; text-align:center;}#box1,#box2,#box3 {width:100px; height:100px;line-height:100px;float:left; background:#321c24; border:10px #321c24 solid;border-radius:50%; position:relative; overflow:hidden;}#box1 ul,#box2 ul,#box3 ul {color:#fff; font-size:68px; font-family:"Arial Black"; text-align:center;width:100px; height:100px; line-height:100px;position:absolute; top:0; left:0;}#box1 ul li,#box2 ul li,#box3 ul li {width:100px; height:100px;background:red; border-radius:50%;}</style><script type="text/javascript">var AIR = { $: function (id) {  return typeof id === "string" ? document.getElementById(id) : id; },  $$: function (elem, oParent) {  return (oParent || document).getElementsByTagName(elem); }, addEvent: function (oElement, sEvent, fnHandler)  {  oElement.addEventListener ? oElement.addEventListener(sEvent, fnHandler, false) : oElement.attachEvent("on" + sEvent, fnHandler)  }, removeEvent: function (oElement, sEvent, fnHandler)  {  oElement.removeEventListener ? oElement.removeEventListener(sEvent, fnHandler, false) : oElement.detachEvent("on" + sEvent, fnHandler) },  getElementClient: function (){  var arr = [];  if (document.documentElement && document.documentElement.clientHeight && document.documentElement.clientWidth){   arr.push(document.documentElement.clientWidth);   arr.push(document.documentElement.clientHeight);   return arr;  } }, getStyle: function (obj, attr) {  return parseFloat(obj.currentStyle ? obj.currentStyle[attr] : getComputedStyle(obj, null)[attr]) }, startMove: function (obj, pos, onEnd) {  clearInterval(obj.timer);  var _this = this;  obj.timer = setInterval(function ()  {   _this.doMove(obj, pos, onEnd)  }, 30)  }, doMove: function (obj, pos, onEnd) {  var iCurL = this.getStyle(obj, "left");  var iCurT = this.getStyle(obj, "top");  var iSpeedL = (pos.left - iCurL) / 5;  var iSpeedT = (pos.top - iCurT) / 5;  iSpeedL = iSpeedL > 0 ? Math.ceil(iSpeedL) : Math.floor(iSpeedL);  iSpeedT = iSpeedT > 0 ? Math.ceil(iSpeedT) : Math.floor(iSpeedT);  if (pos.left == iCurL && pos.top == iCurT)  {   clearInterval(obj.timer);   onEnd && onEnd()  }  else  {   obj.style.left = iCurL + iSpeedL + "px";   obj.style.top = iCurT + iSpeedT + "px";   } }}function Draw (obj, num){ this.obj = obj; this.num = num; this.data = []; this.result = []; this.show = 0; this.btn = true; this.timer = true; this.h = 0; this.uh = 0; this.initialize();  }Draw.prototype = { initialize: function () {  this.createArr ();  this.createElement ();  this.closeEvent ();  this.startDraw ();  }, createElement: function () {  for(var j=0; j<this.obj.length; j++){    var ul = document.createElement("ul");   for(var i=0; i<10; i++){    var li = document.createElement("li");    li.innerHTML = i;    ul.appendChild(li)    }    this.obj[j].appendChild(ul);   this.obj[j].btn = true;   AIR.$$("ul",this.obj[j])[0].innerHTML += AIR.$$("ul",this.obj[j])[0].innerHTML;    }   var UL = AIR.$$("ul",this.obj[0])[0];  this.h = AIR.getStyle(AIR.$$("li",UL)[0],"height");  this.uh = AIR.$$("li",UL).length * this.h }, randomSort: function (a, b) {  return Math.random()>.5 ? -1 : 1; }, createArr: function () {  for(var i=0; i<this.num+1; i++){   this.data.push(i);     }   this.data.sort(this.randomSort);  }, closeEvent: function () {  document.onmousedown=document.onmousemove=document.oncontextmenu=function()  {   return false;   }   }, startDraw: function () {  var _this = this;  document.onkeyup = function ( ev )  {   var ev = ev || window.event;   if(ev.keyCode == 13 || ev.keyCode == 32){    if(_this.btn && _this.timer){     if(_this.obj[_this.obj.length-1].btn){      _this.Play ();      _this.btn = !_this.btn;      _this.timer = !_this.timer;      }          }else{     if(_this.obj[_this.obj.length-1].btn){      _this.Stop ();      _this.btn = !_this.btn;      _this.timer = !_this.timer;      }    }    return false;   }else{    return false;    }  } }, Play: function () {  if(this.timer && this.btn){   var t = 0;   for(var i=0; i<this.obj.length; i++){    this.obj[i].btn = false;    this.playTimer (this.obj[i],t);     t += 1500;   }  }else{   return false;   } }, playTimer: function (obj,t) {  var _this = this;  setTimeout(function(){   _this.Move (obj);  },t)  }, Del: function (a) {  for(var i=0; i<this.data.length; i++){   if(a == this.data[i]){    this.data.splice(i,1);    }   }  }, Stop: function () {  if(!this.timer && !this.btn){   var n = this.num + 1;   var r = this.data[Math.floor(Math.random() * (0-n) + n)];   this.show = r;   this.Del (r);   r = r.toString().split("");   var c = this.obj.length - r.length;   if(r.length < this.obj.length){    for(var i=0; i<c; i++){     r.unshift(0)     }    }   this.result = r;    //document.title = r+" : "+this.data;    var t = 0;   for(var i=0; i<this.obj.length; i++){    this.obj[i].btn = false;    this.obj[i].index = i;    this.obj[i].num = this.result[this.obj[i].index];    this.stopTimer (this.obj[i],t);     t += 1500;   }  } }, stopTimer: function (obj,t) {  var _this = this;  setTimeout(function(){   _this.showResult (obj);  },t) }, showResult: function (obj) {   var _this = this;  this.timer = true;  this.btn = true;  obj.btn = false;  obj.vh = -obj.num * this.h;  obj.timeOut = setInterval(function(){   obj.speed -= 1;   if(obj.speed == 1){    clearInterval(obj.timeOut);     clearInterval(obj.timer);    obj.timer = setInterval(function(){     if(obj.ul.offsetTop >= obj.vh){      clearInterval(obj.timer);      AIR.startMove(obj.ul,{left:0,top:obj.vh},function(){       obj.btn = true;        var set = true;       for(var i=0; i<_this.obj.length; i++){        if(!_this.obj[i].btn){         set = false;          }       }       if(set){        _this.Open(_this.show)        }      });     }     obj.ul.style.top = obj.ul.offsetTop + obj.speed +"px";     },30);   }  },100);   }, Open: function (num) {  document.title += " "+ num; }, Move: function (obj) {  var _this = this;  var obj = obj;  obj.btn = false;  obj.timer = null;  obj.speed = 1;  obj.ul = AIR.$$("ul",obj)[0];  obj.ul.style.height = this.uh +"px";  obj.timer = setInterval(function(){   if(obj.ul.offsetTop > 0){    obj.ul.style.top = -(_this.uh/2) +"px";   }   obj.ul.style.top = obj.ul.offsetTop + obj.speed +"px";   },30);  obj.timeOut = setInterval(function(){   obj.speed += 1;   if(obj.speed == 30){    clearInterval(obj.timeOut);    obj.btn = true;    }  },300)  }}var initialize = function (){ new Draw ([AIR.$("box1"),AIR.$("box2"),AIR.$("box3")],100); reSize ();}var reSize = function (){ var v = AIR.getElementClient(); AIR.$$("img",AIR.$("back"))[0].width = v[0]; AIR.$$("img",AIR.$("back"))[0].height = v[1]; }AIR.addEvent(window,"load",initialize);AIR.addEvent(window,"resize",reSize);</script></head><body><div id="box"> <div id="box1"></div> <div id="box2"></div> <div id="box3"></div> <div style="clear:both"></div></div><div id="back"> <img src="images/20153291274950386.jpg" /></div><div id="showback">100</div></body></html>

    希望本文所述对大家的javascript程序设计有所帮助。

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