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    javascript贪吃蛇网页版游戏特效代码

    2018-04-13 09:16:30 次阅读 稿源:互联网
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    js贪吃蛇网页版游戏特效,经测试图片切换过程非常酷,相信大家一定都玩过这个经典小游戏吧,但是它是怎么实现的呐,感兴趣的朋友快来学习学习吧
    运行效果图:----------------------查看效果-----------------------

    <body><title>js贪吃蛇网页版游戏特效</title></body><script>  Star = { init:function(){  var bigDiv = this.appendEle(this.addStyle(this.creatEle(),  {w:'900',h:'600',p:'absolute',t:10,l:500}));  for(var i = 0; i<600/30;i++){  Star.data.arrayAll[i] = [];  for(var j = 0; j<900/30; j++){   div = this.addStyle(this.creatEle(),{w:(!+[1,] ? 30 :28),h:(!+[1,] ? 30 :28),f:'left',border:'1px solid #666'});   div.setAttribute('number', i*30+j)   this.appendEle(div,bigDiv)   Star.data.arrayAll[i][j] = div;  }  }  bigDiv = this.appendEle(this.addStyle(this.creatEle(),  {w:'900',h:'600',p:'absolute',t:10,l:500}));  this.pushEleInSelect(Star.data.arrayAll[9][15],Star.data.arrayAll[9][14],Star.data.arrayAll[9][13])  this.keyBoard.apply(this,arguments);  this.appearPoint();  this.leftGo(); }, appearPoint:function(){  var arrayIn = [];  var number;  for(var i = 0; i<600; i++){  if(!this.hasInArray(Star.data.arrayAll[parseInt(i/30)][i%30].getAttribute('number'),Star.data.arraySelect)){   arrayIn.push(Star.data.arrayAll[i])  }  }  Star.data.foodNumber = number = parseInt(Math.random()*arrayIn.length);  this.giveColor(number) }, giveColor:function(number){  var div = Star.data.arrayAll[parseInt(number/30)][number%30];  Star.timeInterval.timeB = setInterval(function(){  if(div.className == 'shanshuo'){   div.className = ''   div.style.backgroundColor = '#fff'  }  else{   div.className = 'shanshuo';   div.style.backgroundColor = '#f00'  }  },500) }, disappearColor:function(){  clearInterval(Star.timeInterval.timeB);  Star.data.arrayAll[parseInt(Star.data.foodNumber/30)][Star.data.foodNumber%30].style.backgroundColor = '#f00'; }, hasInArray:function(number,array){  for(var i in array){  if(array[i] instanceof Array){   if(this.hasInArray(number,array[i])){   return true;   }  }  if(array[i].getAttribute && array[i].getAttribute('number') == number) return true;  }  return false; }, keyBoard:function(){  var self = this;  document.onkeydown = function(e){  e = e? e : window.event;  switch(e.keyCode){   case 37: if(Star.keycode == 37 || Star.keycode == 39){return;}; self.leftGo(); break;   case 38: if(Star.keycode == 38 || Star.keycode == 40){return;}; self.upGo();break;   case 39: if(Star.keycode == 37 || Star.keycode == 39){return;}; self.rightGo();break;   case 40: if(Star.keycode == 38 || Star.keycode == 40){return;}; self.downGo();break;  }  } }, leftGo:function(){  var div, number , self = this;  Star.keycode = 37;  clearInterval(Star.timeInterval.timeA)  Star.timeInterval.timeA = setInterval(function(){  number = Star.data.arraySelect[0].getAttribute('number');  if(number%30<=0 || self.hasInArray(number-1,Star.data.arraySelect)){   self.guanle();  }  else{   if(Star.data.foodNumber == number-1){   self.pushEleInSelect(Star.data.arrayAll[parseInt(Star.data.foodNumber/30)][Star.data.foodNumber%30]);   self.disappearColor();   self.appearPoint();   }   else{   div = Star.data.arraySelect.pop();   div.style.background = '#fff';   self.pushEleInSelect(Star.data.arrayAll[parseInt(number/30)][number%30-1]);   }  }  },Star.timeInterval.speed) }, upGo:function(){  var div, number , self = this;  Star.keycode = 38;  clearInterval(Star.timeInterval.timeA)  Star.timeInterval.timeA = setInterval(function(){  number = parseInt(Star.data.arraySelect[0].getAttribute('number'));  if(parseInt(number/30)<=0 || self.hasInArray(number-30,Star.data.arraySelect)){   self.guanle();  }  else{   if(Star.data.foodNumber == number-30){   self.pushEleInSelect(Star.data.arrayAll[parseInt(Star.data.foodNumber/30)][Star.data.foodNumber%30]);   self.disappearColor();   self.appearPoint();   }   else{   div = Star.data.arraySelect.pop();   div.style.background = '#fff';   self.pushEleInSelect(Star.data.arrayAll[parseInt(number/30)-1][number%30]);   }  }  },Star.timeInterval.speed) }, rightGo:function(){  var div, number , self = this;  Star.keycode = 39;  clearInterval(Star.timeInterval.timeA)  Star.timeInterval.timeA = setInterval(function(){  number = parseInt(Star.data.arraySelect[0].getAttribute('number'));  if(parseInt(number%30)>=29 || self.hasInArray(number+1,Star.data.arraySelect)){   self.guanle();  }  else{   if(Star.data.foodNumber == number+1){   self.pushEleInSelect(Star.data.arrayAll[parseInt(Star.data.foodNumber/30)][Star.data.foodNumber%30]);   self.disappearColor();   self.appearPoint();   }   else{   div = Star.data.arraySelect.pop();   div.style.background = '#fff';   self.pushEleInSelect(Star.data.arrayAll[parseInt(number/30)][number%30+1]);   }  }  },Star.timeInterval.speed) }, downGo:function(){  var div, number , self = this;  Star.keycode = 40;  clearInterval(Star.timeInterval.timeA)  Star.timeInterval.timeA = setInterval(function(){  number = parseInt(Star.data.arraySelect[0].getAttribute('number'));  if(parseInt(number/30)>=19 || self.hasInArray(number+30,Star.data.arraySelect)){   self.guanle();  }  else{   if(Star.data.foodNumber == number+30){   self.pushEleInSelect(Star.data.arrayAll[parseInt(Star.data.foodNumber/30)][Star.data.foodNumber%30]);   self.disappearColor();   self.appearPoint();   }   else{   div = Star.data.arraySelect.pop();   div.style.background = '#fff';   self.pushEleInSelect(Star.data.arrayAll[parseInt(number/30)+1][number%30]);   }  }  },Star.timeInterval.speed) }, guanle:function(){  alert('撞墙了,总分:' + (Star.data.arraySelect.length-3) * parseInt(1000 / Star.timeInterval.speed));  location.reload(); }, creatEle:function(tag){  var tagName = tag || 'DIV'  return document.createElement(tagName) }, appendEle:function(ele,father){  var father = father || document.body || document.documentElement  father.appendChild(ele)  return ele; }, addStyle:function(ele,css){  for(var i in css){  switch(i){   case 'b' : ele.style.background = css[i];  break;   case 'l' : ele.style.left  = css[i]+'px'; break;   case 'r' : ele.style.right  = css[i]+'px'; break;   case 't' : ele.style.top  = css[i]+'px'; break;   case 'd' : ele.style.down  = css[i]+'px'; break;   case 'p' : ele.style.position = css[i];  break;   case 'w' : ele.style.width  = css[i]+'px'; break;   case 'h' : ele.style.height  = css[i]+'px'; break;   case 'f' : ele.style.cssFloat = css[i]; ele.style.styleFloat = css[i];  break;   default : ele.style[i]   = css[i];  break;  }  }  return ele; }, pushEleInSelect:function(){  for(var i = 0; i<arguments.length; i++){  Star.data.arraySelect = [arguments[i]].concat(Star.data.arraySelect)  this.addStyle(arguments[i],{b:'#f00'})  } } } Star.data={ arrayAll : [], arraySelect:[], newPoint:null, foodNumber:0 } Star.timeInterval={ timeA:null, timeB:null } Star.keycode = 0; window.onload = function(){ var select = Star.creatEle('select'); var optionDefault = Star.creatEle('option'); optionDefault.innerHTML = '请选择关卡' Star.appendEle(optionDefault,select) Star.addStyle(select,{w:200,h:30,p:'absolute',left:'40%',top:'40%'}) for(var i = 0 ; i <10 ; i++){  var option = Star.creatEle('option');  option.innerHTML = '第' + (i+1) + '关'  Star.appendEle(option,select); } Star.appendEle(select) select.onchange = function(){  selectValue = select.options[select.selectedIndex].value || select.options[select.selectedIndex].innerHTML  var number = selectValue.match(/d+/)[0]  Star.timeInterval.speed = parseInt(200/number);  Star.addStyle(select,{display:'none'});  Star.init(); } }</script>


    以上就是为大家分享的js贪吃蛇网页版游戏特效代码,希望大家可以喜欢。

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